Virtual Gaming Philosophy

July 16th 2010 at 14:52 | 4 Comments

In may this year I was so fed up and disappointed by my job that I finally took the advice of so many voices. I started to make myself available on the market again.

Last monday, almost exactly 2 month later I signed the papers for my new job. Here is the new Customer Care (or Back Office Key Account) of Pirelli Tyres! I am very proud of my new work and so look forward to meet the new challenges ahead of me!

Pirelli

...and dont forget....

The Pirelli Calendar

June 28th 2010 at 16:09 | 1 Comments

" 'Getting older' will fuck you up" is equally true as we where more drunk than dead penguins. You where so drunk you clammered yourself to the lawn whining "I cant let go! Im so drunk Ill fall off the face of the earth!"

After having a deep and serious discussion about how I should shape up my body again. I have done something in the right direction. I also got a nice tan during the event. =)

But Ill dedicate todays blog by announcing that I'm kick ass valuable on the market! I applied to a couple of jobs and it seems as if my qualities are very valuable to them. One company is an Italian company. They don't pay very well, but the headhunter was pretty sure they would pay up if they got me. Just hearing someone saying that to me makes me so hot I have to change pants every 10 minute since then. And while I write I'm hoping they will call me back any time soon.

June 18th 2010 at 10:11 | 2 Comments

*chuckle* Probably lost every fan I had and every reader I had probably stopped checking for updates on my blog about now. Cant say Im sorry. I was spiralling down and I was bound to end like this sooner or later. I always do. If I write publically I write for publicity else there is no use for me to spread my ideas or thoughts. If noone cheers me on, my ego holds me back from publicing stuff. Guess Im a selfish bastard after all. ;-)

Again my life take a slow but core-turn. I have taken every second sunday off from my raiding schedule to catch up time with my girl. For the first time in 3 years or so I actually had time to reflect about my gaming career and what it has changed in my life.

For better or worse. Im an excellent gamer although I still cant reach up to that top shelf as I have gotten to used to read about strategies instead of making up my own. So i will always be one step behind the top shelfers. Perhaps someday I will reach out and make my own road. I actually do think about that alot.
Additionallt my gaming career has had some sideaffects on me that was not called for. Im crap at taking care of myself and as Im not a large guy and has neglected myself since childhood (and recently turning 32 this is quite some time) Im actually in a physically really poor condition. Yupp, I have finally admitted it.

I have more or less completely stopped to go out with friends as I dont really care if they want to or not and almost always decides that they dont want to go out with me and so i bail out. It has left me a pretty lonely guy with my only friends are ppl 8-10 years younger than me playing computergames online from around the sweden. Missfits as much as I am altough Im at an age where I should be doing something alot more with purpose. Which Im not.

I see this text here as my recent conclussions about my current situation. That means I from now on going to go out alot more to bring back that old feeling of real life social accomplishment.

Anyone wanna grab a beer some day? :-)

May 25th 2010 at 09:55 | 2 Comments

I know I havnt been bloggin much lately. I havnt had the time nor the motivation from anywhere to write down whats going on inside my head. Its haunted.

After the massive dissapointed meetings with my boss I really made an effort to change my way of thinking. I have been abit to mushy and soft and nice. Thinking of whats best for the company and very seldom speaking up for myself or what this will cost the company in favor for me. I have viewed that as selfish and not really "me".

Well thats changing now. i have been working here for 10 years and this is first time ever I ahve actually stood up for what should be right for me. The ironic and really idiotic respons from my boss was "to late now" as in "to late to get anything additional in your paycheck as you should have claimed that 10 years ago" -was what he meant. I hope to higher power Im not the only one seeing the total stupid reasoning behind that. But I acted on it. I told him straight that Im very dissapointed and will expand my views on how to evolve myself in the future. I hinted quite strongly that I want to quit but didnt say it out loud. The look on his face was enough to see the point has struck home.

I have been to coward to look beyond what I have. So many of you guys have commented and pointed it out. That I have just been whining like a bitch about my situation and have done nothing to prove that Im entitled to anything else. So I have begun taking drivers lessons and are actually applying for jobs! :) That has not happened in 8 years now. So Im really happy witht he small changes so far.

Oh btw.. Im thinking of starting to Bowl again.

May 20th 2010 at 11:22 | 1 Comments

I got a late start at Starcraft2 and with my fiancé around plus still keeping up the raiding schedule there aint enough days to go around practising SC2 Beta.

When I started out Gnurken and Zufer where kicking ass in Bronze-Gold league. I did some testruns and they aint that far off from me in skill. Nowdays we are rather equal. So I expected myself to be atleast bronze working myself up to silver rather fast. But no... Copper aint no playground anymore. In my test-runs I got so bloody pnwed I was rather happy to start with the lowest of low. Copper FTW. I still won only 50% of the games and was rather confused how my friends could be in a higher league.

But now it seems alot in Copper is Gold ppl boosting their friends up. Because everytime even if I win 50% of the games I loose towards gold-ppl boosting their copper friend in 2v2 and everytime I win its against Bronze-Silver guys.But due to my lack of multiple games Im rather stuck at Copper. :P

Sure I joined forces with another friend with similar skills as me and we ended in bronze rather fast. Havnt tried that much but we win alot more than loose thats for sure.

Overall im really pleased with Starcraft 2 - Beta. Its a very buyable game and there are so much to the game to explore in the shortened Beta-version and much much more in the release. I so look forward to 3v3 or 4v4 games with a tagteam of Gnurken, Zufer and me as a core. =)

May 11th 2010 at 11:34 | 3 Comments

When the first big series of iname pics from Cataclysm Alpha was published I started to have doubts if I really wanted to quit wow. I got that nice feeling of "wanna explore in a game Im good at!". But when Grim Batol models popped up I just realised its just new skins again. Its just the same house... you have just changed curtains. There is no balltickler installed in the toilet. You still take the same dumps.

First I wuz liek...

first I was like

But then I wuz liek...

but then I was like

April 30th 2010 at 13:41 | 1 Comments

Hi! Welcome to the interwebz! I bet your humour and wits are already dulled beyond from endless youtube clips and stuff you have laughed your brains out from. Its hard to find those few clips that really makes you go "whaaaaaaaaaaa daaaaaaaaa FUUUUUUUUUU....?"

I had one of those moments today. It might not be one for you. But...

"Its MY blog and I cry if I want to!!! Cryyyyyy if I want toooo....!!!
You would cry to if you if it happened to you!"

Evidence number one:

Evidence number two:

Last evidence:

April 27th 2010 at 15:16 | 3 Comments

Quote from: Nethaera (Source)
We're continuing to refine the raid progression paths in Cataclysm, and we'd like to share some of those changes with you today. Please enjoy!

The first of the refinements being made is that we're combining all raid sizes and difficulties into a single lockout. Unlike today, 10- and 25-player modes of a single raid will share the same lockout. You can defeat each raid boss once per week per character. In other words, if you wanted to do both a 10- and 25-person raid in a single week, you’d need to do so on two different characters. Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel. Obviously the raid lockout change doesn't apply in pure Icecrown terms though, as this change goes hand-in-hand with a few other changes to raid progression in Cataclysm.

We're designing and balancing raids so that the difficulty between 10- and 25-player versions of each difficulty will be as close as possible to each other as we can achieve. That closeness in difficulty also means that we'll have bosses dropping the same items in 10- and 25-player raids of each difficulty. They'll have the same name and same stats; they are in fact the exact same items. Choosing Heroic mode will drop a scaled-up version of those items. Our hope is that players will be able to associate bosses with their loot tables and even associate specific artwork with specific item names to a far greater extent than today.

Dungeon Difficulty and Rewards
  • 10 and 25-player (Normal difficulty) -- Very similar to one another in difficulty; drop the exact same items as each other.
  • 10 and 25-player (Heroic difficulty) -- Very similar to one another in difficulty; drop more powerful versions of the normal-difficulty items.

We of course recognize the logistical realities of organizing larger groups of people, so while the loot quality will not change, 25-player versions will drop a higher quantity of loot per player (items, but also badges, and even gold), making it a more efficient route if you're able to gather the people. The raid designers are designing encounters with these changes in mind, and the class designers are making class changes to help make 10-person groups easier to build. Running 25-player raids will be a bit more lucrative, as should be expected, but if for a week or two you need to do 10s because half the guild is away on vacation, you can do that and not suffer a dramatic loss to your ability to get the items you want.

We recognize that very long raids can be a barrier for some players, but we also want to provide enough encounters for the experience to feel epic. For the first few raid tiers, our plan is to provide multiple smaller raids. Instead of one raid with eleven bosses, you might have a five-boss raid as well as a six-boss raid. All of these bosses would drop the same item level gear, but the dungeons themselves being different environments will provide some variety in location and visual style, as well as separate raid lockouts. Think of how you could raid Serpentshrine Cavern and Tempest Keep separately, but you might still want to hit both every week.

We do like how gating bosses over time allows the community to focus on individual encounters instead of just racing to the end boss, so we’re likely to keep that design moving forward. We don't plan to impose attempt limitations again though, except maybe in cases of rare optional bosses (like Algalon). Heroic mode may not be open from day one, but will become available after defeating normal mode perhaps as little as once or twice.

In terms of tuning, we want groups to be able to jump into the first raids pretty quickly, but we also don’t want them to overshadow the Heroic 5-player dungeons and more powerful quest rewards. We’ll be designing the first few raid zones assuming that players have accumulated some blue gear from dungeons, crafted equipment, or quest rewards. In general, we want you and your guild members to participate in and enjoy the level up experience.

We design our raids to be accessible to a broad spectrum of players, so we want groups to be able to make the decision about whether to attempt the normal or Heroic versions of raids pretty quickly. The goal with all of these changes is to make it as much of a choice or effect of circumstance whether you raid as a group of 10 or as a group of 25 as possible. Whether you're a big guild or a small guild the choice won't be dependent on what items drop, but instead on what you enjoy the most.

We realize that with any changes to progression pathways there are going to be questions. We're eagerly awaiting any that we may have left unanswered. To the comments!
Ok, I hear ya. But you know what?
Forcing ppl to 5-man grinding to get the gear to make the first raids sounds fine. But its FOR THE MASSES. For those who actually game for raiding and are downing hardmodes every week now they dont need to get the blues to ass-rape new encounters. So it will be triviliased yet again. Whats wrong with cock-blocking ppl with an attunement which means you actually have to see more of the world and quest for THAT KEY? An Onyxia attunement so ppl actually do pass all encounters in 5-man before they even try the raids. Cuz Im pretty sure ppl that knows how to play dont really need lvl85 gear to beat the enouncters if the blues are needed for the masses.

This is a big reason I see the death of wow for me. Fucking load of bullcrap.
I want to play a game where I can cheer when I make something great. Like actually making that kill in Bad Company 2 or winning that game in LoL or completing a hard level in mario bros. Whatever the reason. Low tuning doesnt make me cheer jack shit. It only feels like I have "been there, done that, now what?". I hope "Star Wards - The Old Republic" isnt showing skin and hands out free buttsecks to kiddos so they can feel empty awesomness cuz everyone has fallen asleep of boredom.

April 26th 2010 at 14:30 | 6 Comments

The hardship of the past few month has taken its toll mentally and physically as any reader have noticed in my blogs. Actually. Im sick and tired of writing about "my hardship" to be honest. Today Im going to admit that I started doing snuff again. Nicotine-whoring... to ease some of the pains that was caused me lately.

Im "detoxing" myself from it again and as last time Im abit fashinated about the chemical processes in my body during detox. Physical addiction is closly related to mental addiction in the way anti-toxins work. Let me elaborate...

You put in a chemical into your body that is foreign. Every chemical makes the body react in different ways. In my case it was nicotine and it will cause a poisoning which will make you feel sick, dizzy and drousy if not used to the chemical. As any wound, the body will create anti-toxins to break down the substans. Just as it will create white plasma or red plasma to heal exterior wonds to your skin etc. But if you continue to expose the body to this chemical (nicotine) the body will faster and faster learn to create the anti-toxin. Thus you will not feel the sickness, the dizzyness or the equal amount of drousiness as before for every time you use it. Then the body comes to a point where it will learn, by your mental preparations (when you prepare yourself to use the chemical by just thinking of it) when your body pre-creates the anti-toxin to counter all possible poisonings. At this point you are becomming adapted the to the chemical. You would still not call yourself addicted. But if you for some reason prepare yourself to take a cigg or a snuff but in the last minute you realise there are none left or it was broken and unusable you will feel the full force of the addiction already. You will focus alot more on getting that dose. Why? Because the body has already created the anti-toxin and when it has nothing to break down it will start to seep out in your body causing great unrest to your wellbeing. You will become very restless unless focusing on getting that dose. Because you KNOW what you want and need to counter it.

Next stage is actually rather sad. You train your body to steadily create the anti-toxin and you are no longer taking snuff or cigg for pleasure. Your taking it to counter the constant growing anti-toxin which the body produces. You can recognise the feeling. Its an itch very similar to when your waiting for an important phonecall or when you ask that wonderful person out and are awaiting an answer. its an itch you cant shake off. Its there and it makes you feel miserable. The major difference from the waiting-examples I gave you is that with nicotine you "know" how to fast cure the itch. The lure of a cure drives you deeper into despair. ;-)

What did I mean when its also close related to mental addiction?

Your body is a variable tool which you can teach stuff. It also learns and thus u can prepare yourself for a lot of shit. Reflexes so to speak. "Mentally you could say, would be when I hve eaten and after each meal I would so love to take a snuff. 1½ year after dinners I had that tingle in the back of my head where I knew I wanted a snuff. Sitting at the cinema you reach for your popcorn. I reach into my pocket only to realise I dont do snuff anymore. 2 years after my addiction I still want to reach for my pocket. Why? Because you are sitting at the cinema and your body knows its closly related to you always choving a snuff in your mouth so it produces (if so a small amount nowdays) the anti-toxin and you KNOW what you want and react thereafter.

Im back to plasters again. I failed after 2 years and I admitted it to my girl who was rather angry and dissapointed with me for obvious reasons. But I cant lie to her. She is my heart. I take the pain of humiliation rather than hiding my flaws from her. She deserves all of me not just the best parts. :-)

Wish me luck. Im quitting again.

April 23rd 2010 at 12:14 | 3 Comments

I have posted something similar before. But I read a blog by a bimbo-deluxe wanting to share her femininity with the world by exposing parts of her to add readers to her blog. She is a lesbian and wanted to expose the sexual part of that aswell.

Im not gay, but I just wanted to counterweight the sugery-sweetl-lesbian-horrorcaust and craving for publicity. I have nothing against it. I just like to piss publicity whores off.

Why dont you take a zip of manjuice and watch my favorite youtube video?

ass-sweat

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